Minecraft 1.2.2 Install The Game
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Minecraft 1.2.2 Mod Does Not
Thus, with this mod installed, you will be able to take advantage of Portal features, such as traveling great distances in an instant, thanks to the portal guns.The first step is to download and install the GLSL Shaders Mod (1.6.x 1.11.x) or Optifine HD (1.8.x 1.17.x) on your Minecraft client Now go to: Windows >.The mod does not, however, include chambers from Portal. Creative Map.Portal Gun is a mod that adds various blocks, objects, and articles from the Portal game to your Minecraft worlds. 'maps 1.12.2' Map Clear filters. Any category Survival Creative Adventure Puzzle Horror PvP Parkour Minigame Pixel Art Roller Coaster Redstone Custom Terrain Other. Popular this week Popular this month Most viewed Most recent.
Some blocks cannot be picked up if mod author’s choose, a good example of this is rubber tree blocks from Industrial Craft 2 cannot be picked up with the portal gun to prevent creating a wall of tappable rubber blocks. Solid blocks and mobs can be picked up with the portal gun while nearby by pressing the “G” key on default settings and can be dropped by pressing the “G” key again, blocks dropped by the portal gun will fall similar to sand and gravel if not placed adjacent to a solid block, blocks will also keep damage values and tile entities. Portals can be reset by pressing the “R” key while holding the portal gun using the default settings. Portals are made by left and right clicking, portals cannot be made on transparent blocks, if an invalid location is selected for a portal there is a small particle effect similar to the game Portal. Portal Gun: The portal gun comes in a few different colors and can create portals corresponding to its color.
Portals have an outline that can be seen through blocks similar to in the game Portal and Portal 2. If a portal is shot onto the moon and the other on the ground, all blocks and entities nearby will be sucked in. When only one portal is active it will appear similar to how it would appear in the game Portal, however when there are two active portals of corresponding colors you can see “through” each portal to the other one.
Weighted Companion Cube: Companion cubes can be made by combining a weighted storage cube with a rose in the crafting grid to make your new friend. The storage cube can also be combined with a rose on the crafting grid to make a companion cube, see weighted companion cube. Companion cubes can be smelted into the music disk “still alive” which can be played in a jukebox to play the Valve’s Portal song,which will play in the portal game after you defeat GLaDOS. Weighted Storage Cube: To put it simply, a storage cube is an entity, which can be used on pressure plates and can be pushed around by other entities.
Turrets will also rotate/move if gently pushed, and when “de-activated” will make noises like in the portal game. When bumped sharply or hit. They shoot laser tracking beams from a laser on the central part of their body and a turrets side panels will pop out when tracking something, not unlike in the portal game. Sentry Turret: Turrets are entities that are hostile to all entities except the player, an odd feature. Otherwise, they perform in the same way as a Weighted Storage Cube.
Oracle Turret: Oracle turrets have the same texture as a sentry turret, but have no laser beam and always face forwards. They will also say different things than the regular turret. Defective Turret: The defective turret is a turret that has a laser beam tracker, but will not shoot anything at all, and has an odd texture much like the portal game.
Fire Portals with the left and right mouse buttons. When the use button is clicked on the launcher, it wil release the HEP(High Energy Pellet). Like the High Energy Pellet Launcher, it must be placed on a block, and it will turn into the item if the block it is on is destroyed. High Energy Pellet Catcher: The High Energy Pellet Catcher will emit a redstone signal when a High Energy Pellet hits it. High Energy Pellet Launcher: The High Energy Pellet Launcher is from portal 1,this shoots an instant-kill pellet that moves at a moderate speed,it needs to be placed on a block,and it will turn back into the item when the block it is on is destroyed.If you get the pellet into a High Energy Pellet Catcher,the Catcher will emit a redstone signal.The Launcher itself needs to be powered by redstone to shoot a pellet,and it will stop shooting pellets once the pellet it last shot hits a High Energy Pellet Catcher. Several groups of oracle turrets can be made to dance at the same time, as long as there is at least five blocks of air between groups.
This is your special set of portals on SMP. However, it can be defined in the properties file. For the bacon gun, the portal’s colour is randomly generated. Grab blocks or entities with the “G” button.
Plays the radio loop record repeatedly. If you run out of ender pearl dust the portal gun will dim and refuse to fire.Placing it in the world and right clicking it with a rose will transform it into a companion cube!Whilst in your inventory, the companion cube will help heal you every 5 seconds!Incinerating the cube (How could you!?) will cause it to leave behind a recorded message.Smelting the disc will cause the plastic to deteriorate, changing the entire track!Crafting two of the first discs together will also change the track. One ender pearl dust is used every time you fire a portal. The fuel that the portal gun uses is in form of Ender Pearl Dust.
Pouring fluid through it will disable it. These are placed from wall to wall, and has a maximum range of 15 blocks. Redeploys new cube if redstone is still supplied and cube gets destroyed.Right clicking the cube with cyan dye will make it bouncy! Get rid of the bounciness by putting it in water.
Wall plates can be oriented to look upwards or downwards. Can be placed on floors, walls and ceilings. Has range of 20 blocks, also configurable.When sentry turrets get smelted, their sleek body polish melts off and their circuits gets messed up! Shoots anything, configurable in properties file. These grids are also configurable to have to be redstone powered.
High Energy Pellets spontaneously combusts if it bounces too many times, travels too far or lives for too long. High Energy Pellets disintegrates living things on contact (Configurable to knockback) Launches a High Energy Pellet when powered by redstone. Warning: Will not increase intelligence if ingested. Intelligently indicates if it is indirectly being powered by redstone
Receives laser as its input to produce redstone power. Due to my limitation in Mathematics, lasers will only go directly vertical, even when going through a wall portal at an angle into a ceiling/floor portal. Can be configured to cause damage to living creatures. Lasers travel 40 blocks maximum from the last object portal/cube it goes through, to a maximum of 20 objects (This is so to prevent any overloading of the game) Forms a high powered laser when powered with redstone! Can be sneak right-clicked to release caught High Energy Pellet.
Refracts a Thermal Discouragement Beam to the direction it faces.